Indie Dev Advice: Stop Trying to Assemble a Team

Written by Jeremy Rhoades - Tuesday, May 11, 2021 at 12:44pm

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It seems that a common first move in the game development scene is either to look for team members, or attempt to market your services to other teams. If you’re just starting out, and looking for your indie dev dream team, I have some golden advice for you: stop looking.


It seems counterproductive, doesn’t it? You want to build a team, so you’ve been posting on Facebook groups and discord servers. You’ve been messaging everyone you can find, attending game jams, and handing out business cards at events. You’re confused as to why no one seems to want to work with you, and the only thing that makes sense is to keep looking.


If this sounds like you, it’s time to take a step back. Work on your craft, but work on other crafts as well. You don’t have to be a one person show, but you should try. Make something simple. Learn the basics of sound design, artwork, programming, level design, and anything else you can think of. Make something small that focuses on your main craft, and is interesting enough for others to come to you instead.


In learning additional skills, you will know how to better communicate to your team. You might also learn how to spot talent, or even find a new skill for yourself that you didn’t know you had. You’ll become more valuable to individuals and studios alike. You’ll learn how to integrate your talent with the work of others.


Again, this doesn’t mean you should try to be the best one person team that ever existed. It’s merely a suggestion for those who are seemingly stuck in a rut. If team building isn’t going well for you, there are other things to try. Accept help when it is offered, but don’t depend on other people to move forward.

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